Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Voones · Jun 01, 2016 at 02:42 PM · gameobject2d gamespriterenderersorting order

Sprite Rendering Order in layer based on 'parent' Gameobject y.position in world.

I am building a 2d running game with a fake perspective. Where moving on the y-axis determines your (fake)depth. What this means is that characters can overlap without having to 'touch'. Only if they collide head-on (in fake perspective) they interact. Now this comes with its own set of problems because my characters are gameobjects made from different sprites (limbs, head, etc). The main issue being orderinlayer sorting.

The best ideas i have seen so far have to do with changing the order in layer based on y-transformations, which i tried using and it got most of the job done, and would work perfectly had the character been 1 sprite. The problem is that when i run a script that changes the order in layer based on the y-axis position. it does so from the center of each individual sprite and starts at 0, ignoring my previously set order and messing up the character.

Here is my question:

  • Is it possible to keep the initial order in layer and increase/decrease it based on the (parent) gameobjects y position in the world? I say world because if the base is set to 0, my spawning enemies on different y-values would all be set to 0 and still render it useless.

Current code below:

     float speed = 4.0f;
 
     // Use this for initialization
     void Start () {
     }
     
     // Update is called once per frame
     void Update () 
     {
      GetComponent<SpriteRenderer> ().sortingOrder = -(int)(transform.position.y * 100);
     }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Need help with pressing on a sprite to put another sprite higher in the sorting order 0 Answers

How to sort a array of gameobjects same as hirearcy react 0 Answers

Low FPS because of changing sprites 2 Answers

how to control spriterRenderer in childrens 1 Answer

Why is gameObject == null? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges