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Question by Brad 2 · Mar 28, 2011 at 04:44 PM · animation3dsmaxbiped

Animation importing question

Hi I am exporting from 3d Max as an fbx, but I get this error : "The plug-in does not support the non-orthogonal TRS matrices. Such deformation or animation may not be converted correctly. Some information will be lost:"

Would this cause animations not to run in Unity? Because when I drag the character into the scene they are just in the t pose and I can't seem to get the animation to run.

Its a animation with several elements, idle walk, turn etc so its a fairly long animation.

So far I haven't had any success in getting animation to run in Unity. I think I must be missing a check box or something.

Any thoughts would be greatly appreciated.

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avatar image SisterKy · Jul 15, 2011 at 01:07 AM 0
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Retagged max to 3dsmax. Greetz, $$anonymous$$y.

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Answer by Meltdown · Mar 28, 2011 at 04:49 PM

Take a look at this post on the Autodesk forums..

http://area.autodesk.com/forum/autodesk-fbx/fbx-plug-ins-import-export-discussions/cat-supported-by-fbx/

And to answer your question if the FBX plugin is not exporting certain data (which your animations may rely on), there's a good chance they were not exported to Unity as they never existed in your FBX file in the first place.

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