Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alpayoguz97 · Mar 02, 2021 at 06:07 PM · transform.position

Why is Spaceship vibrating as it moves ?

I'm trying to move ship but it's not moving smoothly. The ship is vibrating as it moves.

  void MoveShip()
     {
 
         float yPos = Input.GetAxis("Vertical") * Time.deltaTime * movementSpeed + transform.position.y;
         float zPos = Input.GetAxis("Horizontal") * Time.deltaTime * movementSpeed + transform.position.z;
 
         transform.position = new Vector3(transform.position.x, yPos, zPos);
 
         if (movementSpeed <= 15)
         {
             movementSpeed = 15;
         }
     }

This video may help understanding https://streamable.com/6vrymw

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Grybacijus · Mar 02, 2021 at 06:14 PM

Are you moving the ship in update method? If so try moving it to fixed update.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alpayoguz97 · Mar 02, 2021 at 07:15 PM 0
Share

It worked. Really thanks ! But can you explain why did it work ? What is the logic behind it ? And Should I always use FixedUpdate instead update ?

avatar image mrmatt1877 alpayoguz97 · Mar 02, 2021 at 07:33 PM 2
Share

Fixed Update happens in fixed intervals while Update happens once per frame. Framerate can vary and cause unexpected results and is often the cause of skipping in movement.

avatar image Grybacijus · Mar 02, 2021 at 07:37 PM 1
Share

In short: FixedUpdate() is called at even periods, while Update() depends on frame-rate.

Update()

- Called every frame

Used for regular updates such as :

  • Moving non-physics objects

  • Simple timers

  • Receiving input (aka keypress etc)

  • Update interval call times will vary, ie non-uniformly spaced

FixedUpdate()

- Called every physics step - FixedUpdate() intervals are consistent, ie uniformly spaced - Used for regular updates such as adjusting physic (eg. RigidBody) objects

Answer taken from this stack overflow question answer by jfunk

avatar image alpayoguz97 Grybacijus · Mar 02, 2021 at 08:03 PM 1
Share

That is really helpful. Thanks again!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

115 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is transform.position is not so acurate? 1 Answer

Object will not instantiate properly as a Vector2 stored in a variable, but will when a new Vector2 is created? 1 Answer

Transform Position doesn't work 0 Answers

geting GameObject transform position gives Spasmic numbers 1 Answer

Character controller problem 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges