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Sorting Issue with Particle System in Universal Render Pipeline
Hello fellow Unity developers,
I recently switched over to the Universal Render Pipeline, but I've been running into issues with updating the particle systems for a few days now. I have this asset from the asset store that is supposed to look like this in the standard render pipeline:  but looks like this in the URP. It seems to me like this is a sorting issue with the particle shaders.
 but looks like this in the URP. It seems to me like this is a sorting issue with the particle shaders.  Has anyone else encountered this problem or knows how to fix this?
 Has anyone else encountered this problem or knows how to fix this?
Answer by Thor3234 · Nov 10, 2020 at 01:35 PM
I have exactly the same problem. Anyone got a suggestion? This is quiet a common issue , please suggest me if you find any solution for it . mcdvoice Survey
Answer by akamsmcmultiplayer · 3 days ago
aka.ms/mcmultiplayerhelp : You may not have guessed it, but the popular game called Minecraft is given a major upgrade in 2022 in regards to real-world realism. This is known as ray tracing and was developed by the well-known chipmaker Nvidia. While initially designed to be used by PC gamers Ray Tracing will soon be made available to Xbox Series X as part of the latest version of Minecraft RTX.
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