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Question by ButtonDownBobby · Apr 23, 2018 at 02:50 AM · collisioncolliderscollision detection

OnCollisionEnter only work if both collider's isTrigger=false

So the bullets have an OnCollisionEnter setup but will not trigger unless the character and the bullet are isTrigger=false I wouldn't mind the character having isTrigger = false but the bullests need to be isTrigger=true. Otherwise the bullets impact moves the character which is undesirable. Both items have Rigidbodies.

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Answer by JedBeryll · Apr 23, 2018 at 07:41 AM

Use OnTriggerEnter on the bullet and notify the other scripts from the bullet script.

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Answer by tormentoarmagedoom · Apr 23, 2018 at 08:18 AM

You have 2 diferent of colision detection, triggers and colisions.

OnTriggerEnter OnTriggerStay OnTriggerExit

If one of the colliders isTrigger=true, then use OnTriggerEnter/Stay/Exit

Bye!

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Answer by Ystyr · Jan 16 at 09:03 AM

You could just set the mass on the bullet RB to a tiny value, so it would bounce off the character, not the other way around.

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