Single Pass rendering into a double-wide RenderTexture from a script?
Hello!
Is it possible to utilize the Single Pass rendering in Unity manually from a script, when this is used for VR rendering in my project?
I have tried setting my custom stereo view/projection matrices via camera.SetStereoViewMatrix() and creating a RenderTexture with VRTextureUsage.TwoEyes, but this camera only does monoscopic rendering.
I'd like to use the rendering from scripting, rendering the double-wide stereo image more efficiently, rather than rendering into each half twice, but I'm not sure how to achieve this.
Any help is greatly appreciated.
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