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Scrolling WebGL Canvas on Mobile / Tablet
Hi all,
I'm currently running my WebGL canvas at a resolution of 1024 x 768, and it takes up too much of the screen on certain mobile devices. I want to be able to scroll to see the rest of the screen, but I'm not sure how to do this.
I've tried using:
WebGLInput.captureAllKeyboardInput = false;
But I'm guessing this doesn't affect touch.
Is there anyway to scroll the page using touch on a mobile device?
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