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Question by
felixmann · Feb 28, 2021 at 03:33 PM ·
localization
How to apply pseudo locale at runtime?
I'm trying to setup pseudo localization.
The instructions say:
Set up your text in String Tables
Set up a Pseudo-Locale Asset
Apply it to your Scene at runtime
I have done 1 and 2, but I don't know how to do 3 :/ Any ideas?
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Best Answer
Answer by felixmann · Feb 28, 2021 at 05:27 PM
I ended up doing this:
public Locale pseudoLocale;
private void Awake()
{
Assert.IsNotNull(pseudoLocale);
LocalizationSettings.SelectedLocale = pseudoLocale;
}
And assigning my pseudo locale via the inspector.
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