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How do I add/use a mesh?
I'm fairly new to unity especially when it comes to rendering and 3D colliders. I have my prefab that I want to add a collider to, and I was wondering if there was an easy to add a collider to it that fits the game object entirely. I tried adding a mesh collider but it doesn't seem to work. Do I need to make my own mesh collider? or is there a way to automatically generate it? I am obviously missing something on how to mesh colliders work, so someone could tell me what I'm missing it would be much appreciated.

Answer by ravenclarico · Jun 29, 2021 at 02:33 AM
it's working. you need to add a rigidbody for it to move.
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