Character Controller jittering with other colliders
Greeting everyone, I had this issue with my character controller where if I jump, the character controller collider inappropriately collides with the cube shown in the video (https://youtu.be/8Up8z6gnKTc). I have tried adjusting the built-in values of the character controller component but some settings satisfy some use cases but not others. (This video shows specific values that satisfy climbing but not sliding) which are mechanics in my project. (https://youtu.be/CNbEAkWXR3I)
Notes: - The white sphere beneath the player is the "ground check". used in Brackeys tutorial. - The character controller Skin width is ignored when in-air.
I hope someone has dealt with a similar problem and can lead me to a solution.
Mohammed
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