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Strategic use of Analytics custom even parameters
Hi,
Noob question here. Making my first game, and I've added a bunch of custom events with parameters. I've been looking at the event manager in Analytics and I may be approaching this wrong.
For example, when a player reaches a new level in the game, I add the parameter "gems" with their gem count. There will obviously be tons of different values to "gems" when the game is live with real players. The layout of the event manager (collapsible menus for each event) makes me think I could be misusing parameters.
Should I only be using parameters with enum-style logic, where the value of a parameter is from a short list of possible values? If this is the case, tracking something like the user's gem count won't do. Admittedly, not sure what I would use this gem count data for anyway. Guess I'm trying to capture anything I may want later.
So my question is both technical and strategic. I'm a solo dev just looking to finish a game, not run reports during production to ensure I'm crafting a perfect analytics strategy, so I'm hoping to benefit from the experience of others. Please advise. :)
Thank you!