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String AR iPhone 4s Resolution Problem
Hello,
I'm testing out a little AR app i made . on the 3gs it works fine, but on the 4s the resolution is way off. It is only showing the bottom left corner of the camera input, as i can tell because the reticule is in the top right of the screen, c. 1/4 of it at least. The tracking seems to take into account the whole input though, and map the objects to the visible screen res, so everything is offset and floating.
Does anyone know how i might be able to fix this?
Thanks.
Comment
Answer by siberman · Nov 01, 2011 at 05:54 AM
Well, looks like I know how to fix this... set the player settings to highest resolution in Unity.
Thought that was going to be brutal :)