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Camera Culling Mask not working as expected?
Hey, i try to make something not Visible from a Camera.
I Learned that i can use the culling mask and Layers to do that. So i made the element i want to hide on a specific layer, turned that one of in the camera mask.
its just a simple mesh with default material, nothing special at all.
no code/script is changing something on layers or masks, all just settings in editor
(its the only camera in the scene)
But i can still see it.
Even when i set the camera Mask on "Nothing" i can still see it :( (but all other things are invisible then) Anyone got an idea whats wrong here?
Answer by jethrogillgren · Aug 15, 2018 at 07:02 AM
This was a bug introduced in 2017.2 . It was fixed by at least 2017.3.f011
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