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Cubemap displaying the wrong way (rotated?) - Shader Graph
My project is running on URP and I've been messing with graphs for a little while now. And recently I've found a rather annoying "bug"? Basically whenever I try rendering cubemaps, they don't show properly in the material, however they show properly in Shader Graph AND in the Inspector when selecting the cubemap. I've tried several things to fix this, including editing the cubemap texture, using different normal and position nodes, messing with import settings, nothing worked.
Currently it displays like this:
And the cubemap originally looks like this + the graph node:
Any help would be appreciated, thanks in advance!
secofmkpf4.png
(460.3 kB)
utwaecdyi0.png
(120.4 kB)
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