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Question by b2hinkle · Oct 23, 2018 at 02:42 AM · c#getcomponentcomponentinterfaceaccess

How to access the interface from the last component in the inspector

alt textIn the State Machine script I am trying to access the IState interface from PlayerAirborneState (the last compoenent in the inspector). Here's my code. https://rextester.com/EZPRPV52411 This however accesses the IState interface that is implemented in the top most component that implements IState. And I know this because I ran Debug.Log(airborne); and it outputted "Player (PlayerWalkState)"alt text For debugging, I tried moving the airborne state component to the top and got the output "Player (PlayerAirborneState)". So I think Unity is just taking the first component that implements IState and using that.

How can I access the IState Interface from the PlayerAirborneState component without switching the order of components in the inspector?

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Answer by UnityCoach · Oct 23, 2018 at 07:59 AM

To get the last component, you can simply do this.

 IState[] states = GetComponents<IState>();
 IState lastState = states[states.Length-1];

Although, looking at your code, you may assign the component itself, as IState

 playerAirborneStateScript = GetComponent<PlayerAirborneState>();
 airborne = playerAirborneStateScript as IState; // or
 airborne = (IState) playerAirborneStateScript;
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avatar image b2hinkle · Oct 23, 2018 at 04:39 PM 0
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Thanks so much. Both solutions worked, but I chose to use yours because 1. I heard that using System.Linq; can be expensive, and 2. I understood it better.

Thanks for both responses guys!

avatar image UnityCoach b2hinkle · Oct 23, 2018 at 08:39 PM 0
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Thank you. Understanding is key. One should never take an advice/solution that isn't understood.

System.Linq is actually very powerful, I use it quite often to collect items from lists that match some criteria. Although, I usually do this once, and if I had to do it at a high rate, I would certainly benchmark it with the Profiler.

Please accept the answer to close the question if you're happy with it.

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Answer by ShadyProductions · Oct 23, 2018 at 07:01 AM

Something like this perhaps?

 using System.Linq;

 var states = GetComponents<IState>();
 var airborneState = states.First(f => f.GetType().ToString().Contains("Airborne"));
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avatar image UnityCoach · Oct 23, 2018 at 08:04 AM 1
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The name property of a component returns the name of the object, not the component's name. That said, you could do f.GetType().ToString().Contains("Airborne")

avatar image ShadyProductions UnityCoach · Oct 23, 2018 at 08:19 AM 0
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That makes sense, I've updated my answer.

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