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Question by qaz34 · Feb 26, 2021 at 04:32 AM · google playiapamazon

Unity IAP Init Fails with NoProductsAvailable

It seems that some of my players are having the IAP controller fail to initialise, most are fine but our Crashlytics have caught many players having it fail. Cant seem to have it happen on a local device and cant see anything consistent between devices. Is there a good way to debug what could be causing this? I am on the most recent IAP version (2.2.6) but it has been happening for a while on different versions. IOS is fine, but Google play and Amazon both have the same issue.

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