2D renderer not allowing camera stacking with pixel perfect camera
I'm following this unity blog on 2D Pixel Perfect and I was using the pixel perfect camera (experimental) because I'm also using a 2D renderer for 2D lights. It was working fine with the other non-2D renderer pixel perfect camera. The camera size is also defaulting to the reference resolution of the Pixel Perfect Camera. Any more needed information can be given, Thanks!
![alt text][1] ![alt text][2] [1]: /storage/temp/176591-screenshot-34.jpg [2]: /storage/temp/176592-screenshot-35-1.jpg
 
                 
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                screenshot-35-1.jpg 
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