Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ranger_DeVill · Feb 25, 2021 at 09:14 PM · configurable joint

Create a piston for a manipulator arm

Hello everyone,

I'm struggling with creating a manipulator arm which would be run using actuators. In order to simulate them I've decided to use a “piston” game object with two configurable joints: 1st is set to rotate only (alongside the perpendicular axis to “the piston”) 2nd can rotate and move alongside the main “piton” axis (like a piston would) The movement is being done using rigidbodies and setting velocity along the movement axis. This all works …. well, but the problem is that when I move the object, the anchor point of the 2nd joint moves as well. This is unacceptable for the sole reason that when I move into a position such as the line between the “piston” and the anchor stops going through the original rotation point – I lose all repeatability.

So, I’ve decided that I would change the anchor position to stay in place. But for the love of me I can’t do it. Ideally, I would set the anchor point after movement to be the same as the connected anchor, but I don’t know how. I’ve tried calculating the displacement between frames, but I don’t know how to transfer these results into anchor position, because even if I translate them into local coordinates – these values make no sense for anchors! My displacements are like 0,1 of a unit but it looks like the anchor should move 10x as much. I’m really struggling with this. I’ve tried parenting, unparenting. Setting scale values for the “piston” to be all the same, because Unity has problems with transforms otherwise (it seems). Nothing. Any help would be appreciated.

Thank you in advance. Cheers, Rafał Typiak

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MUG806 · Feb 26, 2021 at 01:10 PM 0
Share

Hard to really comprehend your set up. Can you include some screenshots of the rigidbodies involved and the configurable joints connecting them?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

desc.isValid() fails! Adjusting Configurable joint through script. 0 Answers

How create Realy fixed joint 1 Answer

Is there a way to rotate the anchor of configurable joint? 0 Answers

How do I calculate current x-axis rotation of a configurable joint and set it as target position? 0 Answers

Can I attach multiple ConfigurableJoints to one RigidBody (closed loop of ConfigurableJoints) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges