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Scriptable rendering pipeline custom rendering Order
Hello, I found a presentation of Cedeq 2018 where they said that you can change the rendering order of meshes/shadows: https://www.slideshare.net/UnityTechnologiesJapan/cedec2018scriptable-render-pipeline (Page 79)
so far I have implemented a custom LWRP using the Unity`s Github source code, as far as I understand this should be set up in "DefaultRendererSetup.cs" but I`m still not completely sure.
If any one can give me a hint or point me into the right direction, it would be much appreciated.
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