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Question by PavolM · Mar 07, 2012 at 11:46 PM · ontriggerenterstatic

OnTriggerEnter Problem

Hello Can anoyne help me solve this problem ? I have two simple scripts
What i want to do its, First Chcek if Player is In trigger position (and set var distance=true) and if is control animation of an object wih alt & ctrl if not do nothing( on exitin trigger set distance=false) ... i am using static variabile to acces it from other script

when im not using the "if ( Trigger2.Distance == "true")" script animation work fine i can controll it but with script i cant i have rigid body attached and also tagged player(even i think it dont need to be done in these case) name of script is correctly writed and trigger is marked on. Can anoyne help me ? thanks :)

first :

 function Start () {
  animation.wrapMode = WrapMode.Loop;
 }
 
 function Update () {
 
 if ( Trigger2.Distance == "true")
     {
          
           if (Input.GetButtonDown ("Fire2")){
         animation.CrossFade ("testtest1");
         }
         
           if (Input.GetButtonDown ("Fire1"))
       {    
            animation.Stop();
           
       }
     
     }
 }

second

     static var Distance = false;
     
     
     
     
     function OnTriggerEnter (other : Collider) {
         Distance = true ;
     }
     
     
     function OnTriggerExit (other : Collider) {
         Distance = false ;
     }
 
 )


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