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Question by Jessespike · Jun 05, 2014 at 09:49 PM · errormaterialplugin

HoTween: Having trouble tweening a material's color

I'm trying to lerp a material's color with HoTween, but I'm getting an error:

Material doesn't have a color property ''

I have a scene that contains a cube and the cube has it's own new Diffuse material. But I get an error when I try to run this test.

 using UnityEngine;
 using System.Collections;
 using Holoville.HOTween;
 using Holoville.HOTween.Plugins;
 
 public class HoTweenColorTest : MonoBehaviour {
 
     public Material _Material;
     
     void OnGUI()
     {
         if (GUI.Button( new Rect(100f, 100f, 100f, 100f), "Start Color Lerp"))
         {
             HOTween.To(_Material, 1f, new TweenParms()
                        .Prop("color", new PlugSetColor(Color.red)));
         }
     }
 }
 
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Answer by Jessespike · Jun 13, 2014 at 07:10 PM

I found a solution that works for me. Hope it helps anyone that runs into the same issue. I created another script that gets/sets the material's color.

  //MaterialController.cs
  using UnityEngine;
  using System.Collections;

  public class MaterialController : MonoBehaviour {
       public Color MainColor {
            get { return this.renderer.material.color; }
            set { this.renderer.material.color = new Color(value.r, value.g, value.b, value.a); }
       }
   }


  //Updated HoTweenColorTest.cs
  public MaterialController _MaterialController;
  public Material _DefaultMaterial, _NextMaterial;
  
  void OnGUI()
  {
       if (GUI.Button( new Rect(100f, 100f, 100f, 100f), "Start Color Lerp"))
       {
             HOTween.To( _MaterialController, 1f, new TweenParms()
                   .Prop( "MainColor",  _NextMaterial.GetColor("_Color") )
              );
       }
  }
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Answer by lucianv · Sep 02, 2015 at 02:09 PM

@Jessespike Looking at hotween's documentation, a property can be defined like this:

 HOTween.To(_Material, 1f, new TweenParms().Prop("color", new PlugSetColor(Color.red).Property("_Color")));

It worked for me.

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