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Preventing VR mirroring to main display
I would like to add the option to run a VR game ONLY inside the Oculus Rift and prevent mirroring to the main display. Currently, I am setting the following in the Start() of my main behaviour:
VRSettings.enabled = true;
VRSettings.showDeviceView = false;
VRSettings.loadedDevice = VRDeviceType.Oculus;
However it still mirrors to the main display.
Do I need to change these setting earlier in the loading sequence or is the problem caused by some other "Player Settings" value?
I am using Unity 5.2.1f1 with Oculus runtime 0.7.0.0.
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