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Question by DanjelRicci · Mar 15, 2013 at 09:29 AM · ioslightingiphonelight

Lighting on iPhone brighter than Editor/Mac/PC

Sorry if the question is a duplicate, but I really can't find something about this problem.

I have a game project running perfectly both on Editor and iPhone, but light on iPhone is quite brighter than Editor... The directional light is currently set to 0.05, Important.

This is the game running on editor/PC/Mac:

game on Editor

And this is a direct screenshot of the game running on iOS:

game on iOS

Apart from some ugly texture glitches, why is the directional light so strong on iPhone? Every shader in my game is custom; Vertex shader SM2.0, Fragment Shader SM2.0.

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avatar image Diekeke · Jun 13, 2014 at 03:57 AM 0
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I'm having the same issue here. Were you able to fix it?

avatar image tanoshimi · Jun 13, 2014 at 05:57 AM 0
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$$anonymous$$y guess is that you're assigning a shader that is not supported on the iPhone and as a result its using the fallback ins$$anonymous$$d. Either that, or it's due to the quality settings being different between different build targets.

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