Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by F00bzor · Apr 28, 2013 at 03:17 PM · joystickcursorscreenspacexbox360

How can i move an object in screen space with xbox joystick

Hi,

I would like to moves a cursor in screenspace, using my xbox360 joystick, and have it stops on the edge of the screen.

My control are setuped, i can get axis value, but i have no idea how to actually map the -1 to 1 value of the axis to position in the screen.

It must be simple, but i cannot figure it out !

thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by wuzibu · May 24, 2015 at 03:01 PM

Depending how fast you want to move you can just add up things. The following example uses hardcoded full hd resolution. If your resolution differs from that, you should get your game's resolution dynamically. :)

 void Update()
     {
        Vector2 input = new Vector2(Input.GetAxis("YourHorizontalAxis", "YourVerticalAxis")
     
        RectTransform rectTransform = YourUIObject.GetComponent<RectTransform>()
     
        input = CheckInput(rectTransform, input)
     
        rectTransform.anchoredPosition += new Vector3(input.x, input.y, 0f) * yourWishedSpeed;
     }
 
     // in case we reach a border, only allow adjusted input
     Vector2 CheckInput( RectTransform rectTransform, Vector2 input)
     {
        if ( rectTransform.anchoredPosition.x >= 1920 )
        {
           if(input.x > 0) input.x = 0;
        }
        if ( rectTransform.anchoredPosition.x <= 0)
        {
           if(input.x < 0) input.x = 0;
        }
     
        if ( rectTransform.anchoredPosition.y >= 1080 )
        {
           if(input.y > 0) input.y = 0;
        }
     
        if ( rectTransform.anchoredPosition.y <= 0 )
        {
          if(input.y < 0) input.y = 0;
        }
     return input;
     }









Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Navigating menus using Joystick 0 Answers

360 Trigger Pressing both Triggers at the same time 1 Answer

Detecting when an XBox joystick is not touched 0 Answers

How do you make a Main Menu that only takes Joystick input and is not affected by the Cursor 2 Answers

"Click" a GUI Button using only joystick input 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges