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Question by
EhanGoosch · Feb 25, 2019 at 12:23 AM ·
collider2dtilemapcollision2dstuckwall collision
Stuck Between tilemap colliders
I'm making a top down RPG and when my player moves against a wall, he gets stuck between the tilemap colliders. Is there a way to fix this?
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Are you using a box collider or a rounded collider(like sphere)? Can you give an example screen capture of it happening? Are you moving the player with velocity applied to the collider, or just simply updating their position?
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