Animator nested within animator doesn't work unless toggled off/on
I've been following a series of tutorials by TheKiwiCoder (https://www.youtube.com/watch?v=mhKjwNv86cQ) for setting up character/weapon animations. The character has an animator component attached to the model, and weapon animations work by having a second animator component on a child of the model controlling RigBuilder properties.
Yesterday the second animator stopped working. In game mode the animations are still showing as playing correctly in the animator window, but the model does not update at all. If I toggle either animator off/on at any point the animators then update correctly.
I've tried recreating all of the animations as well as rebuilding the rig layers and animator controller from scratch but still the issue persists. Starting with either animator off does nothing to fix the issue until it is toggled on again.
Is there an issue with having nested animators? I'm not sure where this issue came from.
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