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Question by Mischa · Apr 20, 2012 at 04:28 PM · camerashaderperformancerendertexturepost-process-effect

Check if mouse is over GUI element using Rendertexture?

My current setup:

I have a game scene, rendered by a default 3d camera. All GUI elements are 3d planes with textures, rendered to the main window, with a secondary orthografic camera.

What I'd like to do:

I want to check if the mouse position is over any GUI element. Not all of them have colliders, so normal raycasting would fail.

My Idea:

Is it possible to use the fact, that the secondary orthografic camera only renders GUI elements and clears with depth? Can I use Rendertextures and check for alpha values at a given xy position, or would that be too expensive? If yes, is it possible to render a camera to the main window AND a render texture?

Thanks for your help!

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Answer by TheDarkVoid · Apr 20, 2012 at 08:16 PM

use the OnMouseEnter() this will work for anything with collier or is a GUI element

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avatar image Mischa · Apr 20, 2012 at 08:34 PM 0
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I dont have any colliders on the GUI objects. They're just GameObjects with (transparent) Textures.

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