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WebGL game doesn't run: Uncaught abort(215)
The game exports to Mac and Windows and plays fine but not to WebGL.
When I hit build and run it launches Chrome, loads up the WebGL player but then displays the following error when the scene loads:

I have tried:
- on a different browser and it gives the same error 
- deleting unused objects from the hierarchy, still the same error 
At a loss on what to do next.
Answer by woodjack741 · Aug 02, 2020 at 02:20 PM
I had the same error and after a lot of research without success, I found the problem was the save system I had. I can't find a way to get a save system on WebGL so I decided to go with a windows standalone build instead.,I had the same issue and found the only fix was to remove the save system I currently had. That's the only fix I could find. So I just went with a windows standalone build instead.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                