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Question by Dreave · Nov 14, 2011 at 08:04 PM · raycast

RayCast Delay?

How would I go about scripting a delay for a raycast? Initially how would I change this script so that instead of it shooting the raycast every frame I can change the tempo of it?

function Update(){ if (Input.GetButton("Fire1")){ Shoot(); } }

var shotSound: AudioClip; var bloodPrefab: GameObject; var sparksPrefab: GameObject;

function Shoot(){ if (shotSound) audio.PlayOneShot(shotSound); var hit: RaycastHit; if (Physics.Raycast(transform.position, transform.forward, hit)){

     var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);
     if (hit.transform.tag == "Enemy"){ 
         if (bloodPrefab) Instantiate(bloodPrefab, hit.point, rot); 
         hit.transform.SendMessage("ApplyDamage", 20, SendMessageOptions.DontRequireReceiver); 
     } else { 
         if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot);
     }
 }

}

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avatar image syclamoth · Nov 14, 2011 at 09:13 PM 0
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Dammit you people stop double posting! It wastes people's time.

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Answer by syclamoth · Nov 14, 2011 at 09:12 PM

You could do something like split the shooting off into a separate Coroutine, which gets fired off from Start()

 function ShotPoller()
 {
     while(true)
     {
         if(Input.GetButton("Fire1"))
         {
             Shoot();
             yield WaitForSeconds(refireRate);
         } else {
             yield;
         }
     }
 }


 function Start()
 {
     StartCoroutine(ShotPoller());
 }

Then just modify 'refireRate' until it shoots at the right speed!

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avatar image Dreave · Nov 14, 2011 at 09:20 PM 0
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would I put this as a differant script or would I add it onto the other one?

avatar image syclamoth · Nov 14, 2011 at 09:38 PM 0
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No, add it as part of the existing script. You wouldn't be able to call 'Shoot' if it were in a different script!

avatar image Dreave · Nov 15, 2011 at 06:45 PM 0
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I have an error saying "unknown identifyer: refireRate" can you help?

avatar image syclamoth · Nov 15, 2011 at 10:38 PM 0
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Well, obviously you have to declare a variable called refireRate somewhere! I didn't write your entire script for you, you need to know how to adapt this stuff! refireRate should be a public variable that you can change in the inspector (or from another script) so that you have fine control over your shoot speed.

avatar image Dreave · Nov 16, 2011 at 07:54 AM 0
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Im sorry if i have annoyed you, its just im pretty pathetic at scripting and im a still learning. one more question would this variable be a bollean?

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