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Question by Hawkeye91803 · Feb 22, 2021 at 05:59 PM · rotationmovementcharactercontroller

Why is my character rotating up/down, but not left/right?

I know I'm missing something obvious here, but I can't figure out what it is. Thanks everyone.

 public class GliderScript : MonoBehaviour
 {
     private CharacterController controller;
 
     public Transform glider;
 
     private float baseSpeed = 100.0f;
     public float mouseSensitivity = 100f;
 
     public float xRotation = 0f;
 
 
     private void Start()
     {
         Cursor.lockState = CursorLockMode.Locked;
         controller = GetComponent<CharacterController>();
     }
 
 
 
     private void Update()
     {
         Vector3 moveVector = transform.forward;
 
 
         if (!Input.GetMouseButton(1))
         {
             float mouseX = Input.GetAxisRaw("Mouse X") * mouseSensitivity * Time.deltaTime;
             float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
             xRotation -= mouseY;
             xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
             transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
             transform.Rotate(Vector3.up * mouseX);
 
         }
 
         controller.Move(moveVector * Time.deltaTime * baseSpeed);
     }
 }
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Answer by MUG806 · Feb 22, 2021 at 06:10 PM

Every frame you are setting the y rotation back to 0 here:

 transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

Maybe try something like:

 transfrom.localEulerAngles = new Vector3(xRotation, transform.localEulerAngles.y, transform.localEulerAngles.z);

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avatar image Hawkeye91803 · Feb 22, 2021 at 06:25 PM 0
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Yes that was it, thank you

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