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Question by rl_is · Feb 07, 2013 at 11:40 PM · c#editorinspector

Best way of getting all object instances in a scene from an editor class

Hi all,

Basically I want to have a helper method for getting all object instances in a scene, including inactive ones. It will be used in editor scripts. Is the following the best way of doing it?

 static public T[] FindAllObjectsInScene<T>() where T : Component
 {
     T[] allObjects = Resources.FindObjectsOfTypeAll(typeof(T)) as T[];
 
     List<T> sceneObjects = new List<T>();
 
     foreach(T obj in allObjects)
     {
         PrefabType pfType = PrefabUtility.GetPrefabType(obj);
         if(pfType != PrefabType.Prefab && 
             pfType != PrefabType.ModelPrefab)
         {
             sceneObjects.Add(obj);
         }
     }
 
     return sceneObjects.ToArray();
 }

Thanks!

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