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Question by EhanGoosch · Feb 23, 2019 at 12:57 AM · scene-loadingscene-switchingdontdestroyonloadscene-changescene load

multiple of same objects from DontDesroyOnLoad

I am using an object(OBJ1) to store all my variables that I want to be carried through scenes. When I reload the scene, a copy of OBJ1(OBJ2) is made and it ruins the game. Is there a way to stop OBJ2 from being made or detect OBJ2 and destroy it?

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