Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Oobi23 · May 31, 2013 at 01:35 AM · destroyontriggerenter

Different scores with OnTriggerEnter Destroy

hi there guys, So I am trying to destroy two different objects that gives different scores using the same character. Here is the coding so far. The tag "blackBox" works, but not the "rainDrop". what am I doing wrong?

 static var score = 0;
 
 function OnTriggerEnter (other : Collider){
     if(other.tag == "blackBox"){
        score +=5;
        Destroy(other.gameObject);
     }else{
          if(other.tag == "rainDrop")
          {
        score +=1;
        Destroy(other.gameObject);
          }
         
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by bodec · May 31, 2013 at 01:51 AM

Using the else stamen means only one of those two will be destroyed as only one condition can be true. even thou both may be true the if stamen returns true and it will ignore the else statment

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Oobi23 · May 31, 2013 at 01:54 AM 0
Share

so how would I tackle this problem?

avatar image bodec · May 31, 2013 at 01:59 AM 0
Share

remove the else statement so it reads

 function OnTriggerEnter (other : Collider){
     if(other.tag == "blackBox"){
 5.       score +=5;
        Destroy(other.gameObject);
     }
         if(other.tag == "rainDrop")
         {
 10.       score +=1;
        Destroy(other.gameObject);
         
avatar image Oobi23 · May 31, 2013 at 02:05 AM 0
Share

what that does is give the score an extra score 1 at the start. It still works for blackBox.

avatar image bodec · May 31, 2013 at 03:16 AM 0
Share

Then you are hitting both triggers do you have a picture of what you are trying to achieve

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2 objects collide, need to destroy one 2 Answers

Instantiate spawns 2 instead of 1, help? 2 Answers

Is there anyway to make an object impenetrable? 1 Answer

Jumpscare script help!! 1 Answer

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges