- Home /
Question by
LucyLuna · Oct 03, 2019 at 03:50 AM ·
bugbuild-erroradsadvertising
Playable Ad bug
Hello. I am testing a playable ad on Ad Testing for Unity Ads on Android and after scanning the QR code, and initializing the ad, it only shows a black screen on my device. When scrolling through the Logs, it showed me these errors and warning
js-info: [LiveLink] connected
js-error: Uncaught abort("Assertion failed: exists(entity), at:/Users/entienne/repos/tiny-editor/Runtime/modules/core/src/arch/EntityManagerAssertions/cpp,14,"). Build with -s ASSERTIONS=1 for more info. about:srcdoc 144386 2 abort("Assertion failed: exists(entity), at:/Users/entienne/repos/tiny-editor/Runtime/modules/core/src/arch/EntityManagerAssertions/cpp,14,"). Build with -s ASSERTIONS=1 for more info.
js-warn: Assertion failed: exists(entity), at:/Users/entienne/repos/tiny-editor/Runtime/modules/core/src/arch/EntityManagerAssertions/cpp,14,
Is there an option to build with -s ASSERTIONS=1 somewhere in Tiny mode? I was able to build a html5 file (with Build Configuration: Release, Build Target: Playable Ad ) and played it on my web browser, but unable to test the ad on Ad Testing for Unity Ads.(with Build Configuration: Development, Build Target: Playable Ad ) Unity Tiny Mode version: 0.14.2
Comment