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Question by GREYSETH · Feb 20, 2021 at 02:41 PM · audioparticlesaudiosourcenot working

Audio not playing

So, uh... I have this function here...

 void EnemyIsDead()
 {
     crowdSound.Play();
 }

and when the function is called, the audio doesn't play. I was just trying to find out why the audio wasnt playing, and i accidentally clicked this button this button then the audio played just fine, I then realized the audio only plays whenever the game is paused.

Is there any way to fix this?

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Answer by Dragunas · Feb 20, 2021 at 03:38 PM

did you made an plublic AudioClip in your script and assign it?

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avatar image GREYSETH · Feb 21, 2021 at 06:10 AM 0
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Yes, crowdSound is a public AudioSource variable. I originally used an AudioManager to play sounds, but that didn't work so I tried using regular audio sources, but that didn't work either.

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Answer by SmudgyKibbles57 · Feb 20, 2021 at 07:27 PM

Can you share the whole script?

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avatar image GREYSETH · Feb 21, 2021 at 06:10 AM 0
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Yes, in a few hours cuz I'm pretty occupied rn

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