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Question by smirlianos · Jul 03, 2013 at 09:25 PM · lightlightmapshadowreal-timebaked

Baked light problem

Hello!

I have a scene with more than 50 lights, and as you can tell, it has an FPS of 12. I want to bake the lights to improve the speed, but I can't figure out how to do it. When I press the "bake" button, the lights appear with shadows, some of them didn't baked, and some changed color...

What settings need I put in order to has the same visuals as if the lights were in realtime?

Thanks in advance

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avatar image iwaldrop · Jul 04, 2013 at 12:10 AM 0
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It's hard to answer this question without knowing all the various settings that you currently have. Have you marked geometry as Lightmap Static? Are the lights you want to use marked to use shadows? Did you tweak all the lights as a whole under the Lightmapping/Object tab? Could you post a screen shot of your before (realtime) and after (baked) scene? All of these things can help troubleshoot your problem. Also, check out the Unity lightmapping resource.

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avatar image smirlianos · Jul 04, 2013 at 03:03 PM 0
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Correction: I have 157 lights. here's a screen shot.

Here's a screen shot with lights on and one with only the baked. As you can see the second picture has some lights off and the fence is weird...

alt text

alt text

alt text

lights3.jpg (34.4 kB)
avatar image smirlianos · Jul 04, 2013 at 03:08 PM 0
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The lights are static as well as objects I fixed the problem with shadows!

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