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Question by nocatix · Apr 28, 2016 at 03:27 PM · meshspherevertex

Easy way to curve a virtual screen?

So I have a virtual screen in my program, which consists of 13x9 quads that are aligned so that the virtual screen looks contiguous. Every quad is displaying a different texture and the textures can change, that is why I used that many quads instead of a plane. (Can I make this maybe easier?)

How do I make this virtual screen curved? What I want to achieve is that the outer edges of the virtual screen are closer to me, i.e. that the view looks spherical. The reason why I want to do this is because I have this virtual screen attached to my main camera and depending on the camera movement the textures on this virtual screen change. However, moving around with a flat virtual screen makes me dizzy and I want to curve it, to make it look more natural.

I looked into shaders yesterday, but I do not know how to program shaders that can do that. I figured it would be easy vertex manipulation, but unfortunately it is not a trivial task. I looked into vertex manipulation from within my code but I couldn't figure out how to do that either. What do you think the easiest and best way would be for my case?

The program I am making is using Google Cardboard, so I see a flat virtual screen in VR, but moving my head creates a weird visual effect for me, that gives me headaches :). Maybe changing the lens distortion parameters would create this effect for me?

Thanks in advance!

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Answer by EyePD · May 27, 2016 at 03:29 PM

I'd suggest just modelling the screen in a tool like Blender and then importing the mesh and applying your texture to it. I think that would be a lot easier than doing it with a shader (although the shader might run faster).

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