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Question by bluefire461 · Feb 19, 2021 at 11:06 AM · timebeginnerhow

Freeze game object for 3 secs then move again?,How make Ball stop for 3 secs and move normaly after?

So I'm an absoulute beginner and I have put this script togheter from multiple tutorials. I have made a 'Pong' like game where once the ball hits the left or right wall, it goes back to the center and moves right. Now the ball moves to the right immediatley and I don't want that. I want it to wait 3 secs before it moves again after going to the centre. How do I do that? Thanks in advance!

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class BallScript : MonoBehaviour { public float speed = 30f; int ScorePlayer1; int ScorePlayer2; public Text txtSpieler1; public Text txtSpieler2; private AudioSource audioSource;

 // Start is called before the first frame update
 void Start()
 {
     GetComponent<Rigidbody2D>().velocity = Vector2.right * speed;

     audioSource = GetComponent<AudioSource>();
 }

 // Update is called once per frame
 void Update()
 {
     
 }

 void OnCollisionEnter2D(Collision2D col)
 {
     print(col.gameObject.name);

     if(col.gameObject.name == "Player1")
     {
         float y = hitObject(transform.position, col.transform.position, col.collider.bounds.size.y);

         Vector2 dir = new Vector2(1, y);

         GetComponent<Rigidbody2D>().velocity = dir * speed;
     }

     if (col.gameObject.name == "Player2")
     {
         float y = hitObject(transform.position, col.transform.position, col.collider.bounds.size.y);

         Vector2 dir = new Vector2(-1, y);

         GetComponent<Rigidbody2D>().velocity = dir * speed;
     }

     if (col.gameObject.name == "WallRight")
     {
         ScorePlayer1 = ScorePlayer1 + 1;
         txtSpieler1.text = ScorePlayer1.ToString();
         restart();
         GetComponent<Rigidbody2D>().velocity = Vector2.right * speed;
     }

     if (col.gameObject.name == "WallLeft")
     {
         ScorePlayer2 = ScorePlayer2 + 1;
         txtSpieler2.text = ScorePlayer2.ToString();
         restart();
         GetComponent<Rigidbody2D>().velocity = Vector2.right * speed;

     }

     audioSource.Play();
 }

   

 void restart()
 {
     Vector2 temp = new Vector2(0,0);
     gameObject.transform.position = temp;

 }

 float hitObject(Vector2 ballPos, Vector2 PlayerPos, float PlayerHoehe)
 {
     return (ballPos.y - PlayerPos.y) / PlayerHoehe;
 }

}

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