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Lights cancel each other out
I'm trying to put glow in my Venator (ship) engines.
This ship is a single mesh and I've used two child point lights - one for each side - with a range of 1 just inside the rim of each to keep the lights from intersecting each other. It looks awesome (follows the camera and everything) except that when I move one to get the perfect effect, the other cancels out and dims significantly. If I pull the other till it's perfect, the instant it IS perfect, the other shuts off. Weirdest damn thing I've ever seen.
Note that my two hangar lights (one on each side) work just fine. 4 lights total - one engine or the other is always burned out. I tried playing with the culling, but no luck. I'm using Unity Basic. Any ideas?
Answer by syclamoth · Oct 31, 2011 at 02:39 PM
You need to either mark some or all of them 'important', or go to your quality settings and increase the number of pixel lights.
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