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               Question by 
               otenyano · Apr 20, 2017 at 09:01 AM · 
                androidinstantiateandroid buildinstantiate prefabinstantiation  
              
 
              Instantiating enemies in spawn points not working on Android Build
Hi, I have a problem instantiating enemies in spawn points on android build. Code works in unity editor, but I don't know what goes wrong in android build. Please Help
 public GameObject Enemy;
 
 void Awake() {
         GameObject[] enemySpawns = GameObject.FindGameObjectsWithTag("EnemySpawnPoints");
 
         int i = 0;
         foreach (GameObject spawnPoints in enemySpawns) {
             for (int j = 0; j < 5; j++) {
                 i++;
                 GameObject enemy;
                 enemy = Instantiate(Enemy, spawnPoints.transform.position, spawnPoints.transform.rotation) as GameObject;
             }
         }
 }
 
               on editor 
on mobile 
Instantiation without Spawn point working is working on android
 for (int i = 0; i < 10; i++) {
      Instantiate(Enemy, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
  }
 
               
                 
                editor.png 
                (139.8 kB) 
               
 
                
                 
                screenshot-2017-04-19-04-26-27.png 
                (84.2 kB) 
               
 
              
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