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Question by TheChris1984 · Apr 03, 2015 at 12:21 PM · rigidbodycolliderterrainfpscontroller

FirstPersonController can walk through Mountains

I have set up a very simple project:

  • I added a FPSController from the Prototyping-Assets

  • I created a Terrain Gameobject

  • I created a mountain with the "Raise/Lower Terrain"-tool

I didn't modify anything else!

When I start the game, I can walk on the terrain, but the FPSController does not collide with the mountain. It simply runs through.

I found some threads in several forums on similar problems, but the solution always was: Make sure your Gameobject has a Rigidbody-Component and a Collider; the default FPSController has that! So what else could be the reason for that weird behaviour?

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avatar image TheChris1984 · Apr 03, 2015 at 05:49 PM 0
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Great hint! Saving the scene did the trick!!! Do you want to post this as the official answer, so that I can credit you for it?

avatar image termway · Apr 03, 2015 at 06:00 PM 0
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I think it should be close as duplicate to the linked question. But I don't know if it's possible on UA.

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Answer by termway · Apr 03, 2015 at 05:26 PM

maybe related to http://answers.unity3d.com/questions/915305/terrain-collider-bug-in-unity-5.html

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