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Question by AcKeskin · Feb 18, 2021 at 10:04 PM · camerauigameobjectcanvas

Previous scene's canvas stays on screen

On my project when I have load a new scene with

 SceneManager.LoadScene("Preview",LoadSceneMode.Single);

the canvas from previous scene stays on scene and the canvas on the new scene (Preview in this case) is in front of it and the Game Objects I have created in a scripts Start() is cannot be seen. I don't want the previous scene's canvas to be seen at all, but couldn't manage to do that. How can I fix this?

Thanks in advance.

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avatar image Hellium · Feb 18, 2021 at 11:12 PM 0
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Do you have any component calling DontDestroyOnLoad on this canvas?

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Answer by L4t · Feb 22, 2021 at 09:40 PM

Seems like your canvas is DontDestroyOnLoad.

Here is a thread discussing undoing DontDestroyOnLoad: https://answers.unity.com/questions/1491238/undo-dontdestroyonload.html

One option could be attaching a script something like this to the object you don't want to carry on to the next scene:

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour
 {
     private void OnLevelWasLoaded(int level)
     {
         Destroy(gameObject);
     }
 }

I haven't tried the code but it should destroy what ever object the script is attached to when you change the scene.

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