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Question by rhose87 · Oct 31, 2011 at 10:50 AM · guitextconfig

Change gui text based on config file

i am building a player that contains an object and some gui text. i want to change the text based on the language that the user is selecting. how can i setup the player to load some gui text and some gui texture based on a text file (xml probably) ?

how can i do that in the unity project ?

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avatar image syclamoth · Oct 31, 2011 at 12:09 PM 0
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Use .net serialization stuff. Google for it.

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Answer by DaveA · Oct 31, 2011 at 07:54 PM

http://msdn.microsoft.com/en-us/library/system.io.file.aspx

http://msdn.microsoft.com/en-us/library/29kt2zfk.aspx

http://support.microsoft.com/kb/815813

http://msdn.microsoft.com/en-us/library/system.xml.serialization.xmlserializer.deserialize.aspx

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avatar image rhose87 · Nov 01, 2011 at 10:04 AM 0
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can you post a short example ? doesn't matter what it does. I just want to see how you take a variable from the outside and "play" with it inside unity project.

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