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Question by rocket5tim · May 26, 2010 at 04:49 AM · crashxcodedebug

Debugging "SIGSEGV" error?

After playing my game for a couple of minutes, the game freezes with "program received single: "SIGSEGV". After I press pause/continue in Xcode, I get this:

Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")

That's all the info I've been able to get from the crash. Is there any way to debug this error? I'm running xcode 3.2.2, SDK 3.0 and Unity 1.7.

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avatar image spinaljack · Jun 09, 2010 at 10:25 PM 0
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Check your activity monitor if you're using more than 25$$anonymous$$B of memory, if you are, chances are your program is being ter$$anonymous$$ated to make space

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Answer by Matt Maker · Aug 31, 2010 at 06:51 PM

Have you tried doing what that message is hinting at, and press the 'continue' button in the Xcode debugger window?

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Answer by getluky · Sep 02, 2010 at 06:01 AM

I found a great answer to this on the forums today here.

Follow the instructions there to disable the debug stripping on your debug build, then within gdb when a SIGSEGV occurs, run 'thread apply all bt'.

This helped me track down an error that was occurring in a really unusual line that must have been a timing bug.

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