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Question by mutsuyuki · Apr 08, 2020 at 12:51 AM · shadermeshvertices

Is it possible to have a custom attribute in the mesh?

I want to have my own vertex data (custom attributes) in mesh vertex. But I can't find it in the manual. The manual I saw was the following. https://docs.unity3d.com/ja/2018.4/Manual/SL-VertexProgramInputs.html?fbclid=IwAR2676igED5x59Ljrec3Xz_z7jWRSa4H2XSUasyr5Cd8ImbzyroKxGjU0U0

There seemed to be only a description of default vertex information such as position, color etc...

I wonder if should to use SetVertexBufferData method? But I'm not sure, so let me ask you the following questions.

  1. If I neet to have more than one vertex data, must I call SetVertexBufferData many times, will it be pushed?

  2. Is there a way to access this vertex data from ShaderGraph?

  3. If I can't do 3, is there a way to access vertex data from the Shader program? What should I add to the semantics of the situation?

I'm not good at English, sorry, but .

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