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This question was closed Sep 09, 2017 at 10:03 PM by adem2660 for the following reason:

Problem is not reproducible or outdated

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Question by adem2660 · Sep 02, 2017 at 09:37 PM · c#unity 5path

Instantiate prefab in correct path

Whenever I instantiate a new prefab, its path is a bit off.

As you can see from this image, the clone (i.e. loaded prefab) is being loaded into the bottom of the "content" parent.

I'm trying to load the prefab so that it loads beneath "SingleOpretContainer"

alt text.

My code for doing this is :

             vContent = GameObject.FindGameObjectWithTag ("scrollSingle");
     Instantiate (prefab, vContent.transform);


"scrollSingle" is the tag for Content" in the hiearchy.

How do I fix its position?

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Answer by look001 · Sep 02, 2017 at 09:49 PM

To move the GameObject up in the hierearchy you have to do this:

 public void MoveUpInHierarchy(int amount) {
    int i = transform.GetSiblingIndex();
    transform.SetSiblingIndex (i - amount);
  }

you can use this approach to move your gameobject to the top with 0 as the parameter of SetSiblingIndex

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avatar image adem2660 · Sep 02, 2017 at 09:55 PM 0
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Interesting approach. Thank you for the advice.

However, my prefab is still loaded at the bottom of my parent. Do you have any suggestions, on how I fix it as mentioned in my original post?

avatar image look001 adem2660 · Jan 18, 2018 at 04:52 PM 0
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just uset 0 as a parameter of SetSiblingIndex

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Answer by MaxGuernseyIII · Sep 02, 2017 at 11:43 PM

I don't know if using a tag to find the parent object & transform is the way to go there and I suspect that's what is causing this. Try adding a public field of type GameObject (I usually call it "target" or "container"). In the inspector, directly drag the object into which you want to populate prefabs onto the editor for that field in your script. That should do the trick. If not, you can always use transform.SetParent to force the parent to be the transform you want.

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