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Question by Sargoryon · Apr 25, 2013 at 03:16 PM · guiracing gamerepeatbutton

RepeatButton Problem

I'm having a problem with repeat buttons, currently i'm working on a touch interface for a racing game, basically i have 3 buttons, onefor braking, and the other 2 are for turning, to make it work i create a script with other variables for the main script.

The problem is, i have 2 buttons that work, and the 3rd just don't, please help me with this script

 var freio:Texture;
 var direita:Texture;
 var esquerda:Texture;
 
 function Start()
 {
 touch.vertical = 1.0;
 }
 
 function OnGUI()
 {
 //freiar (works)      
            if(GUI.RepeatButton(new Rect(0,0,50,30), freio)){
          touch.vertical = -1.0;
          }
          else
          {
          touch.horizontal = 1.0;
          }
 
 //esquerda (don't work)      
            if(GUI.RepeatButton(new Rect(100,0,50,30), esquerda)){
          touch.horizontal = -1.0;
          }
          else
          {
          touch.horizontal = 0.0;
          }
          
 //direita (works)
              if(GUI.RepeatButton(new Rect(50,0,50,30), direita)){
          touch.horizontal = 1.0;
          }
          else
          {
          touch.horizontal = 0.0;
          }
          }
      
   
 Thanks in Advance.
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Answer by kmeboe · Apr 25, 2013 at 05:11 PM

The best way to figure out issues like this -- assuming the solution doesn't jump out at you -- is to set a breakpoint in the code that SHOULD work, but doesn't. When the debugger breaks, step through and see why your value isn't sticking. So for your issue, set a breakpoint on the line that reads

 touch.horizontal = -1.0;

Here are step-by-step instructions for debugging in Unity. This is an important skill to add to anyone's arsenal. http://docs.unity3d.com/Documentation/Manual/Debugger.html

Give this a shot and see if you can get to the bottom of your problem. If you get stuck, come back here and I'll get you closer.

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