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,I want to save the execution result.
,The structure of the current program is 1. Enter a file for results. 2. Picture output by input file 3. User interaction with printed content
It has the same structure as above.
However, I don't want the user to be sent a universal executable.
The desired solution is After performing step 3, the resulting executable file is created.
In short I want to know if it is possible to save the results of the objects created by the source code to a new executable.
We would be grateful for any answers to those issues.
In summary Can Unity make the result of an executable file a new executable?
I am having issues understanding your question, you are creating executable files from inside your program? or are you talking about building "different" executables for different users from inside unity?
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