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Question by
Igor_Vasiak · Jun 25, 2018 at 03:26 PM ·
shadershadersparticlesystemstaticperformance optimization
Should Particle Systems be marked as static? And what about GameObjects using waving Shaders?
Okay, I'm looking forward to improve performance on my game, which has been lagging a lot on Low-End GPUs. But, something I always wondered, should Particle Systems be marked as Static?
And what about Game Objects that use this waving shader? I mean, I don't really understand shader coding, neither can use Shader Graph to make them in my project (because reasons). So I don't know if it would be easier on the GPU to have them as Semi-Static, Static or Non-Static at all.
Thanks in advance!
Btw, for people reading this post in the future that need performance, here are two links for performance optimization that give a great insight onto that.
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