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ThirdPersonController character hovers above capsule collider
I replaced the standard asset third person Ethan with another character, I've done this lots of times, however the new character floats above the capsule collider
It works normally and all animations seem to be working, it's just that the character is above the controls and the collider, aka hovering above the ground. Any ideas? I tried changing the ground control etc but no luck. Thank you
Answer by Bebops · Apr 24, 2018 at 01:58 PM
What are the character position coordinates?
They should be (0,0,0)
Select the character model and change it to match the image.
If that isn’t the problem:
It could be some of the values on the 'Character Controller' itself.
Try messing with the 'Center' coordinates on the Character Controller
If none of that works, could you supply some more information?
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